Career

As of June 2023 I’m the Senior Communications Manager at Frostbite, the proprietary game engine at Electronic Arts.

I work with the Frostbite leadership team, The GM and Senior Product Director primarily, to improve comms operations between the 12 Product Areas within our org and from those out to the 10 Studios who’re using our tools.

This is primarily through feature demonstrations, review protocols, highlight videos for each Frostbite release, Town Halls, and interviews with staff across EA who’re making amazing content in Frostbite. Most of my work is internal but you can find some of my work on EA’s Tech Blog.

This combines my years of experience in business management, game design and development, marketing, and videography to help support and amplify Frostbite’s ongoing workflow and quality improvements.

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Credits

Credits: Special Thanks

  • Vactics (2022)

  • An Infinite Calm (2019)

  • Framed Collection (2018)

  • Framed 2 (2017)

  • RWBY: Grimm Eclipse (2016)

Senior Communications Manager, Frostbite

  • EA Sports: PGA Tour

  • Dead Space Remake

  • Need for Speed: Unbound

  • NHL 23

  • FIFA 23

  • Madden 23

  • Battlefield 2042

  • NHL 22

  • FIFA 22

  • Madden 22

  • Plants vs Zombies: Battle for Neighbourville (Switch only)

  • FIFA 21

  • Star Wars Squadrons

  • Madden 21


Experience

  • Electronic Arts (2018 - Current)

    • Senior Communications Manager at Frostbite

    • Development Director on Mobile Engine Technology

  • Chunk Works (2017 - 2019)

    • Designer and Producer on Dolan Kart (iOS and Android)

  • 3RD SENSE (2018)

    • Head of Marketing and Business Development

  • Rooster Teeth Productions (2014 - 2018)

    • Co-Director of RTX Sydney & Business Development Lead at RTX London

    • Leading Sales, Marketing and Live Content Direction at RTX Sydney (2016, 2017, 2018)

    • Sales Lead for the inaugural RTX London (2018)

  • Hanabee Entertainment (2013 - 2018)

    • Business Director and Marketing Manager

    • Anime Licensing Company where I launched over 100 anime titles in Australia

  • Swinburne University (2012)

    • User Experience Design Teacher for two tutorial classes for BA in Games students.

(omitted are my five years in retail, my time as a kitchen hand/delivery boy and my short stint as a trolley collector at a shopping center.)