Pirate for a cancelled game. Modelled, sculpted and rigged, complete with facial animations.
Original 2D Concept: Kenneth Anderson
Built in: Maya, Mudbox, Photoshop and Unity
Details: 9312 triangles using a 1024 Diffuse, Specular and Normal map
From a cancelled project.
Original Concept: Damian Asling
Built in: Maya, Photoshop and Unity
Created for a university project using students models.
Created in; Maya, After Effects and Photoshop
My first attempt at using Zbrush for sculpting on a low poly mesh.
Original Concept: Oddworld Inhabitants
Built in: Maya and Zbrush.
Specs: 712 Triangles, 1024 Diff, Norm, Spec
Practising full body and facial animation rigs.
Original Concept: Oddworld Inhabitants
Built in: Maya and Zbrush
Specs: 1243 Triangles, 1024 Diffuse, Normal and Specular maps
Practicing rigging and animation.
Created in Maya in 2010
Practising animation and lighting
Original Concept: Oddworld Inhabitants
Pitched to the Marketing department of Swinburne University we built a replica of their new building that was playable on mobile. It was targeted towards international prospective students who want to experience the campus.
Built in UDK (Unreal Engine 3)
Pirate for a cancelled game. Modelled, sculpted and rigged, complete with facial animations.
Original 2D Concept: Kenneth Anderson
Built in: Maya, Mudbox, Photoshop and Unity
Details: 9312 triangles using a 1024 Diffuse, Specular and Normal map
From a cancelled project.
Original Concept: Damian Asling
Built in: Maya, Photoshop and Unity
Created for a university project using students models.
Created in; Maya, After Effects and Photoshop
My first attempt at using Zbrush for sculpting on a low poly mesh.
Original Concept: Oddworld Inhabitants
Built in: Maya and Zbrush.
Specs: 712 Triangles, 1024 Diff, Norm, Spec
Practising full body and facial animation rigs.
Original Concept: Oddworld Inhabitants
Built in: Maya and Zbrush
Specs: 1243 Triangles, 1024 Diffuse, Normal and Specular maps
Practicing rigging and animation.
Created in Maya in 2010
Practising animation and lighting
Original Concept: Oddworld Inhabitants
Pitched to the Marketing department of Swinburne University we built a replica of their new building that was playable on mobile. It was targeted towards international prospective students who want to experience the campus.
Built in UDK (Unreal Engine 3)