Character: Pirate

Pirate for a cancelled game. Modelled, sculpted and rigged, complete with facial animations.

Original 2D Concept: Kenneth Anderson
Built in: Maya, Mudbox, Photoshop and Unity
Details: 9312 triangles using a 1024 Diffuse, Specular and Normal map

Character: Toof Boy

From a cancelled project.

Original Concept: Damian Asling
Built in: Maya, Photoshop and Unity

Environment: Gold Rush Diorama

Created for a university project using students models.

Created in; Maya, After Effects and Photoshop

Character: Scrab

My first attempt at using Zbrush for sculpting on a low poly mesh.

Original Concept: Oddworld Inhabitants
Built in: Maya and Zbrush.
Specs: 712 Triangles, 1024 Diff, Norm, Spec

Character: Abe

Practising full body and facial animation rigs.

Original Concept: Oddworld Inhabitants
Built in: Maya and Zbrush
Specs: 1243 Triangles, 1024 Diffuse, Normal and Specular maps

Character: Elum

Practicing rigging and animation.

Created in Maya in 2010

Environment: Soulstorm Brew Machine

Practising animation and lighting

Original Concept: Oddworld Inhabitants

Demo: Swinburne Building Tour

Pitched to the Marketing department of Swinburne University we built a replica of their new building that was playable on mobile. It was targeted towards international prospective students who want to experience the campus.

Built in UDK (Unreal Engine 3)

Character: Pirate
Character: Toof Boy
Environment: Gold Rush Diorama
Character: Scrab
Character: Abe
Character: Elum
Environment: Soulstorm Brew Machine
Demo: Swinburne Building Tour
Character: Pirate

Pirate for a cancelled game. Modelled, sculpted and rigged, complete with facial animations.

Original 2D Concept: Kenneth Anderson
Built in: Maya, Mudbox, Photoshop and Unity
Details: 9312 triangles using a 1024 Diffuse, Specular and Normal map

Character: Toof Boy

From a cancelled project.

Original Concept: Damian Asling
Built in: Maya, Photoshop and Unity

Environment: Gold Rush Diorama

Created for a university project using students models.

Created in; Maya, After Effects and Photoshop

Character: Scrab

My first attempt at using Zbrush for sculpting on a low poly mesh.

Original Concept: Oddworld Inhabitants
Built in: Maya and Zbrush.
Specs: 712 Triangles, 1024 Diff, Norm, Spec

Character: Abe

Practising full body and facial animation rigs.

Original Concept: Oddworld Inhabitants
Built in: Maya and Zbrush
Specs: 1243 Triangles, 1024 Diffuse, Normal and Specular maps

Character: Elum

Practicing rigging and animation.

Created in Maya in 2010

Environment: Soulstorm Brew Machine

Practising animation and lighting

Original Concept: Oddworld Inhabitants

Demo: Swinburne Building Tour

Pitched to the Marketing department of Swinburne University we built a replica of their new building that was playable on mobile. It was targeted towards international prospective students who want to experience the campus.

Built in UDK (Unreal Engine 3)

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